UnderSky’s Top Tips for a Travelling Tale:
Do you ever have those days where tiny feet are dragging behind and the whiney moans are louder than the birdsong? Yep, us too.
At our UnderSky play sessions we use a story to spark a little one’s imagination, drawing them into the action as the story unfurls.
Here are our top tips to transform a walk with your child from fed-up to fun.
SETTING:
Location, location, location! Take inspiration from the place names around where you live. Street names are the easiest to spot and look for the names of houses and pubs too. They can give clues as to natural features before the buildings emerged: ‘Nightingale Place’, ‘Hedgehog Lane’. Being reminded of what lived here before people can stir some intriguing story ideas.
CHARACTER:
Names and epithets Adding clues to someone’s character through an adjective or phrase before or after their name can be hilarious! Lolloping Laurie the Loopy Lolliper, Ambidextrous Adventurer Alexander the Salamandar, Extremely Excitable and Eagle-Eyed Evie. What epithets would you add to your names?
Meet the monsters Stories give children space and time to contemplate moral issues and dastardly deeds. Use real life examples of when someone’s actions were debatable or choose a character from a book (why was the Big Bad Wolf so hungry that he had to eat Grandma?). Explore some potential reasons behind their behaviour by interviewing them, put them on trial, should they be punished? As natural philosophers, children enjoy exploring the ways of the world.
THEME:
Proverbs and sayings Stories often encompass a moral dilemma or thought-provoking scenario which could be added to your story journey by introducing a proverb or saying.
‘All that glitters is not gold’ - will you find the most precious thing in the woodland?
‘Beauty is only skin deep’ – Those flowers are so beautiful but are they secretly trying to poison us with their scent?
‘Appearances are deceiving’ - a slug might be slimey and yucky but might it save the day!
Wandering word walks Have fun inventing your own tongue-twisters and alliterations based on what you spot -
Six slimey slugs saved the secret squirrel
Fox found a fabulous friend far from the farm
Turn at the tall tree to find the treasure
PLOT:
Take it in turns Build your story together, one sentence at a time. As you walk gain inspiration in the features around you. Introduce characters (the protagonist or hero and the antagonist, the enemy), a challenge, solutions. Why not add restrictions to the number of words you can add each time? What about taking it in turns every three words, or two or even one!
Push the button or slide the switch Start up a new machine, musical instrument, magical process by finding the perfect button or switch. For example, a knot in a tree, the centre of a flower, a stick at a jaunty angle, a circular spot of lichen or moss. Now, what happens when you push the button?
“The imagination is the golden pathway to everywhere.” Terence McKenna
We hope we’ve inspired some new ideas for travelling tales, as you wander with your child.
Together you can enjoy bringing a story to life, delve deep into different characters and their imaginative adventures. Children often refuse to acknowledge a story is finished (think of all those repeat readings of a favourite book). Now you’ve both invested in a new tale together the characters and themes can be relived and reimagined again and again.